Tampilkan postingan dengan label OpenGL. Tampilkan semua postingan
Tampilkan postingan dengan label OpenGL. Tampilkan semua postingan

Sabtu, 23 Juli 2011

Mesa Gets OpenGL 3.0 Floating-Point Depth Buffers

Yet again Marek Olšák has made another great improvement to Mesa. Recently this independent developer has been working quite a lot in implementing OpenGL 3.0 support for the open-source Mesa stack. Ending out this weekend, he now has working OGL3 floating-point depth buffers per the GL_ARB_depth_buffer_float extension...

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Jumat, 27 Mei 2011

OpenGL ES Support For QEMU Emulator

One of the items brought up this week at UDS Budapest was about providing OpenGL / OpenGL ES support for QEMU guests. The need for OpenGL ES 2.0 support in QEMU guests has come up since it's used in emulating Maemo / MeeGo for development environments. This would also make it possible to use Canonical's Unity desktop in a virtualized environment...


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