Sabtu, 23 Juli 2011

Mesa Gets OpenGL 3.0 Floating-Point Depth Buffers

Yet again Marek Olšák has made another great improvement to Mesa. Recently this independent developer has been working quite a lot in implementing OpenGL 3.0 support for the open-source Mesa stack. Ending out this weekend, he now has working OGL3 floating-point depth buffers per the GL_ARB_depth_buffer_float extension...

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